What
values do you want to pass on to your students in their exploration and
learning of art?
Art is one
of the ideal school settings in which students should feel free to make
mistakes. I draw this concept from that old saying often floating in
inspirational memes around the Internet:
That making
mistakes is essential to learning and an action to be encouraged is barely
spoken of in educational environments. Art consists of editing, and sometimes
what one artist originally considered an error could become one of their
proudest accomplishments.
Art should
draw from life, and through the exploration the subjects we learn. As the NMC
Horizon report detailed, there is currently a shift in students acting as mere
consumers of information to becoming creators. They cite the “Minecraft Edu”
game as a digital opportunity for creative development, wherein users must mine minerals to build their worlds. I believe applications like this can be
used in conjunction with artistic actions, such as mixing powder to form clay that can be modeled and
developed in the classroom to bring alternate realities to life. Art imitates
life, so why shouldn’t lifelong art practices mingle between the digital and
physical world?
How
does technology and living in a digital society impact your values?
I value
honesty in my daily life, but my posts on social media are in a way an untruth
because they are pictures and quotes of my “best” self. I don’t post about
hot-button topics, like religion or politics; mostly I share news articles or pictures of my dog.
It will be
important to help students navigate the realm of digital presence in ways that
are both smart and safe. That might sound like an "after-school special" kind of
message, but, as a blog writer on the old Xanga website, I learned the hard way
in high school that what we put on the Internet is not private. Posts can be
shared, and there are people who can get hurt by what we write. The Internet is
the ultimate version of a potentially damaging “permanent record.”
Is there
anything in these talks that support or alter your view, or are
there areas of concern or challenges that are not taken into account for
your future teaching?
Cindy Foley’s
TEDTalk, Teaching art or teaching to
think like an artist?, was for me the most striking “text” we encountered
this week. I agree with her
mentioning that art education is currently on the defensive, trying to adapt to
standards and concrete expectations foreign to the nature of art-making
practices, whereas the field should instead be focusing on developing learners
that think like artists. By that, Foley explained that art education should be
about “embodying artists’ habits:” Finding comfort with ambiguity; Generating
ideas; and Transdisciplinary research.
In all
honesty, transdisciplinary research is my
jam. The idea of one subject inspiring another subject, that leads to
another idea, that takes students on a seemingly disjointed path and ends with
a well-rounded, multi-dimensional product is how I work, and how I would ideally
like to inspire students to work, as well. Last week in class I shared the Brainpickings blog, which is one such tool for other transdisciplinary
thinkers to follow the rabbit hole of inquiry. There’s another great Ted Talk,
led by Rives – called “the first 2.0 poet” – that expands this concept by
reinventing the encyclopedia game where players search Wikipedia, rather than
hard copy books. The game involves reading an article until you find something
on the page you didn’t know about before, and clicking links that lead to other
previously unknown topics. It makes me wonder, will the model of American education
ever become self-driven in this vein? What has been stopping us from using this
model until now, considering technology makes more information available at our
fingertips than ever before? Is it merely the lack of measurable standards?
A fear to let students drive their learning environment? Or perhaps educators
are torn between a concern that they might know less about the emerging
technologies from which to draw information than their students, or the desire to ensure factual accuracy by choosing material with proper citations
– which some online sources lack?
This mode
of research-driven inquiry also leads into my history with the study of
dramaturgy, which I was introduced to during undergrad. Essentially, dramaturgy
is a research field that encourages the cross-examination of art forms to
enrich play writing and production. It was my dream job, but unfortunately it’s
not a job that many theaters hire for or pay people to practice, and so while I
was originally distraught that this dream career was not to be mine, it
ultimately inspired me to reconsider my fondness for teaching. What better
discipline could there be for drawing connections between various topics that
stem from students’ own interests?
What forms do you imagine it will take in your teaching? In your own learning?
Though I’m
in school for a K-12 art certification, I would like to draw from what Sean T.
Buffington wrote in his article on collegiate educational systems, Art Teaching for a New Age: “We may have
to imagine our curricula, recast the BFA degree as a generalist, not
professional degree.” I want to provide a well-rounded curriculum in which students of any grade level can bring other school subjects into, or draw upon personal experience. Art
should be transdisciplinary, where artists play with different techniques and
information.
I would also
LOVE to incorporate The Lego Movie’s
“Master Builder” concept, which as Cindy Foley’s explained, was the person who
has the courage to be creative and have ideas. Like Foley, it would be
incredible to have a classroom full of master builders at play who feel free to
have ideas bounce off one another. Not yet having a classroom of my own,
however, I worry how it would work to have multiple “leaders” in classroom
guiding lesson topics simultaneously?