I learned through this class that there are many aspects of digital technology that can be added into a classroom setting; however, it appears that technology and art have long been linked, and in today's digital age the fields are still struggling to find a balance. For example, graphic design is art, but does art class include graphic design? Should photography principles be taught using film or digital camera equipment? The list goes on.
Discovering how to incorporate educational tactics like the SAMR model in my future classroom will be of particular interest to me, since the adjustments were easy to employ for a single example lesson. Also, if 3-D printing continues to remain fairly affordable I think it would offer students a fun opportunity to build something from a digital drawing. The 3-D scanning we did as a class seems even more approachable for students who may have a harder time rendering using three-dimensional software... I know I do.
Thank you for your blog post Anna. I've greatly enjoyed reading your entries that are both personal and well written. I agree that the SAMR (despite what some scholars argue) is one of the more interesting frame-works that aid in thinking more deeply about pedagogy, teaching methods, and student participation.
ReplyDeleteI believe you will be the type of educator to help support students exploration of the creative process by what ever means necessary. This includes incorporating multiple modes of engagement through the use of traditional, current, and emerging technologies. Great work!
Thank you, Carolina! Have a great summer!
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